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Unreal Tournament 3 Patch v1.3
Epic Games has released a new patch for Unreal Tournament 3, bringing the PC edition of its multiplayer shooter to version 1.3. The patch offers a variety of gameplay changes, bug fixes, interface updates, AI improvements and more. Updates included in the 1.1 and 1.2 patches are also included. Gameplay: - Vipers can no longer be driven around underwater if entered while underwater - they pop up out of the water, even if deep in it. - Fixed giving proper stats credit for translocator telefrags. - Fixed giving proper suicide stat credit for certain environmental suicides. - Fixed friendly fire mutator showing up as option for Duel. - Fixed "missing required file for demo playback" error message. - End the match right away in duel if a player leaves. - Deployables can no longer be deployed onto hover/flying vehicles. - Fixed Hoverboard script warnings and possible crash if hoverboard fails to spawn. Engine/Rendering: - Added motion blur menu option for PC (defaults to off). User Interface: - Added player name list to server browser. - Added midgame map voting, with serverside config options in UTGame.ini - Fixed History being saved for servers joined via cmdline and console. - Fixed leading vote count indicator when map voting underway. - Added the number of files left to download to the package downloading message. Networking: - New dynamic netspeed adjustment system for listen servers. Improves network performance for listen servers which typically have limited upstream bandwidth by dividing available bandwidth between clients. - HTTP redirect with compression now falls back to the uncompressed case if the compressed file could not be found. - Fixed erroneous "connection failed" error when performing non-seamless travelling. - Fixed network vulnerability.
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